#include "stdafx.h"
#include "CommonContents.h"

using namespace	MomogenkyouContent;

MomogenkyouSystem::ContentManager		CommonContents::g_ContentManager;
MomogenkyouContent::KeywordTextures		CommonContents::g_KeywordTextures;

bool	CommonContents::Initialize()
{
	std::vector<std::string>	_TextureNames;

	//	Load Keyword Textures
	{
		g_KeywordTextures.Initialize("Data/Base/SystemText.xml", &g_ContentManager);
	}
	return true;
}

bool	CommonContents::Shutdown()
{
	g_ContentManager.ClearContents();
	return true;
}
